Technology has Changed the Way We Learn

Think about it – a decade ago, you’d have to research from a library book for school projects. Today, a quick reference from the World Wide Web does the trick! 

However, one of the challenges that teachers still face in their classroom is keeping students focused during lessons. This shouldn’t be a surprise – you learn more when you enjoy yourself. This is why teachers strive to make lessons fun and less stressful with technology – to keep their students engaged and inspired to learn!

 

Gamer Psychology : Why People Play Games

Everyone loves games because it’s fun and keeps us entertained during our free time. 

When playing a video game, our goal is to collect as many points as possible. Include healthy rivalry, our instinct to be better than other players motivates us to return to the game and improve our ranking. This attitude demonstrates that players consciously learn how to sharpen their skills indirectly improving their ability to score more points for future games.

What if we used technology and gaming mentality to make lessons fun?

 

Gamification Can Enhance Student Engagement – here’s how

Technology in education is no longer a novelty. Did you know that by 2025, it’s expected that the Global Education Technology Market (source) is expected to reach $341 billion! 

One of the biggest trends that continues to dominate the education sector is the use of gamification in classrooms.

It’s easy to include gamification in your lesson plans! It can be as simple as assigning homework to a student and part of that learning could include a mini-game in between to keep the lessons interesting.

 

Using Gamification Successfully in Classrooms

Gamifying lesson plans is fun. However, without proper guidance from a teacher, students may find it challenging to learn and absorb information that is meaningful and relevant to their needs. 

Teachers should be encouraged to think outside the box and consider how you’re using gamification alongside your lesson plan throughout the year.

Understanding that gamification works best with other strategies can help provide insight and constructive feedback on areas of improvement. Experiencing this will ultimately build their confidence. Imagine how wonderful it would be if a student is able to communicate with tourists in English! All because they’ve built their confidence and interest in a subject that was once less desired.

 

To Game or Not to Game

The goal in education is to equip students with the knowledge they need to succeed in life. Your immediate goals may be different from another teacher ie: good grades vs soft skills like teamwork.

Ultimately, using gamification in education is happening now. We encourage teachers to use this tool as part of your teaching strategy is an effective approach to promote learning while encouraging your students to recognise their learning competencies.

 

Use FrogPlay to help gamify your classroom!
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